Hopefully that gives you everything you need to get started building and fielding Tyranids kill teams. 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Because I really can't find it.. Lmk if you found another source or something, because this affects the power of the tactic pretty greatly. Toxin sacs are definitely wasted on Hormagaunts, and either way, you're running too few of them to be effective in their roles. The Lictor stands on a base large enough to make contesting the objective difficult for your opponent, so just deny it. A naked Termagant is outperformed by a Hormagaunt, and a Termagant armed with a devourer is too costly unless one is running a very specific kind of list. 0. Kill Team: Tyranids! At 32 points per model and with limited utility outside of Commander, you can skip these guys. Tyranids, lacking reliable shooting options due to cost and middling accuracy, need to always account for how the field will be crossed. 40k. Curious as to how successful said lists have been too! Instead, they can trade out a pair of scything talons for either rending claws or a gun, and while on the whole you’ll likely get more value out of giving them a devourer for 3 shots instead of giving them a 6th attack, the devourer costs 3 points on Raveners, bringing them up to 18 points per model. Just make sure to prioritize your targets accordingly so once the Warriors go down you can take advantage of being able to force smaller bugs to target the closest model or incur major penalties. Danny: Hello everyone! If you do have the points, putting a Venom cannon on a gunner is also strong upgrade. Overall, I'd recommend running Warriors with upgrades if you run two, and running them "naked" (boneswords and flesh hooks) if you intend to run three or more. You can move the deathspitter Warrior to the role of leader and change the venom cannon Warrior to a heavy. They can be outfitted with scything talons for free on top of their rending claws; this is always the correct play. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. With the release of Kill Team: Elites, Tyranids got access to the ability to designate Hive Fleets for their teams, which give them additional bonuses. This isn't an argument against running a powerful model as a leader, but making your venom cannon Warrior the team leader is asking for trouble. ... 2020 Games Played: 42. The shooty variety of small swarm bugs in the Tyranid army. Do you feel it's bad? Unless a model with this rule is within 24″ of a friendly SYNAPSE model, they get -1 to any hit rolls when shooting at a target that isn’t the closest, and -2 to charge rolls if they charge a model that isn’t the closest. You’ll receive a 8 Genestealers, armed with rending claws, a Broodlord, armed wit Termagants aren’t very good. The downside is the cost: At 35 points per model, these elite bruisers are going to set you back in a big way, and they may not give you more value than a Tyranid Warrior Gunner. With the addition of … The Great Devourer is a deliberate beast indeed. While you won’t find any of the really big bugs here, there’s plenty of other stuff to get your big bug fix from. However, when you do land an unsaved 6+ wound roll, the reward of a two-dice injury roll means you’re likely taking their model out of action. The Tyranid drop pod is far more useful than other drop pods, and it can radically change how a Tyranid army functions. One thing to look out for is that Hive Guard, like Tyrant guard have the Instinctive Behaviour rule, so will want support for Tyranid Warriors or a Commander. The Lictor is the most costly, elite unit in the base game. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Taking out the Synapse models can throw a wrench into a Tyranid player’s plan. Ive never played them and to be honest was never interested in them in 40k, but after building my GSC team Ive looked into a KT of Tyranids now. These are the backbone of any team (that isn’t all Lictors of course, haha). The melee-focused Elites choice for Tyranids, the Tyrant Guard combine solid movement (7″) with a pretty beefy body – S5, T5, 3 wounds – and the best armor save in the Tyranids’ faction (3+). Nevertheless, a devourer Termagant, at 7 points, is one of the more costly units in the game relative to its fragility. That’s still 2 points less than a Tyranid Warrior and probably worth it, but note that Raveners have Instinctive Behaviour and among all Tyranids may be the most likely to outrun your synapse coverage on turns 1-2. Don't forget the 'Legacy of Ymgarl' tactic, which allows Genestealers to re-roll 'to wound' rolls; 'Adrenaline Surge' also allows a model to fight twice; 'Implant Attack' adds 2 to every injury roll you inflict during a single fight phase. Termagants and Hormagaunts can both provide mobile cover for your warriors =). They’re wonderful fits for both the Heavy and Sniper specialisms. There are no big open areas and no verticality to climb.… Continue Reading → This is a good reason to run, for instance, several Genestealers, as they will move at roughly the same pace (accounting for the randomness of advance moves) and can frequently charge on the same turn (especially accounting for their native re-rolls). Of course, you should also totally check out the Tactics Corner … Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} I'm considering making a 6 man list of genestealers and warriors as a starting point.. Have you ever felt that you’d look fetching in a set of chitinous plates, wielding venomous talons as you bound across the battlefield in a chittering horde? Kill Team advice. He comes with S5 and T5, plus 6 wounds, an 8″ move, and a 4+/5++ save. Don’t advance, and only charge if you need to. A souped-up version of the Tyranid Warrior, the Tyranid Prime is a Swiss Army knife option for your Kill Team Commander slot, able to take a variety of ranged and melee weapons. In the right hands, Lictors can be downright terrifying in Kill Team, with a 9″ move and the ability to toss out 3 attacks with grasping claws, a S6 AP-1 2 damage weapon in melee combat. This means that should they retreat from combat, several enemy units will be unable to shoot in the following shooting phase. Feb 24th, 2020. The Deathleaper comes with S6, 6W and 4A, but can only take a single specialism – it has to be a Level 4 Legendary Hunter specialist. Quote. Overall, a five Warrior team isn't lacking in resilience, but is vulnerable to multi-damage weapons. However, it is rumoured that the Ordo Xenos of the Inquisition had identified possible appearances of this xenos species as far back as the 35th Millennium.The xenos emerged from the intergalactic space of the Local Group of galaxies, their Hive Mind drawn to the Milk… Tyrant Guard have the Shieldwall ability, which allows them to tank wounds for a friendly COMMANDER within 3″ on a D6 roll of 2+. Just 48 points worth of HormagauntsCredit: Pendulin. Very, very close to finishing painting this kill team, still a WIP as some details and blending to finish, thank you all for the support and encouragement! Will see how it plays out once I get a few games in with them! By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. Not a member of Pastebin yet? Four models, sixteen wounds, enemies have a -2 hit penalty in shooting – Bring it on.Credit: Pendulin. Let's not even mention the things Primaris Marines will do to your … Most Tyranids melee weapons are free (0 points), and for many of them your choices will just be a matter of optimizing for what you’ll be going up against, though there are a few easy picks to make. The fastest model in a Tyranids kill team, Raveners essentially have a Tyranid Warrior statline that trades armor for speed, with a 5+ save and a 12″ movement score. Space Marines: When fighting a kill team of the Imperium's mascots, it's generally advised to avoid close combat like the plague; only a melee oriented Exarch will perform adequately against them, while even an unspecialized Space Marine can simply flick your average Storm Guardian's head to remove it from existence. Sometimes the base Termagants are worth taking over a Hormagaunt if you need a body to hold a point, but still want to have a chance of damage at range. Worth a roster slot in some scenarios. The easiest way is to use a Hormagaunt screen, but consideration has to be given to the Warrior required to lead them, whether to include Genestealers and how many, and so on. Easily add members, change your weapons, select your specialists. Print a personalised pdf containing all your characteristic, aptitudes and all necessary points to play Kill Team for your own team. Outside of Commander, they’re likely dead models, though. -Hormagaunts are probably going to be the MVP of the Tyranid Kill Team. The KT force comes with 8 gene-stealers and I've augmented the group with a Warrior how adds a bit of "shooty-ness" to what is a close combat force. If you’re playing 125 points, then you can either add a fifth Lictor or keep your team at four and start the game with an additional 2 CP for popping Lurk every turn. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}.isInButtons2020 ._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}.isInButtons2020 ._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;font-weight:700;letter-spacing:unset;line-height:16px;text-transform:unset}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed} Share Share Tweet Email. Wargaming web-store with low prices, speedy delivery and excellent customer service. In your list, the absolute priority was always going to be the venom cannon Warrior leader, since they could remove command point generation and the team's most powerful weapon in one kill. Typically they are fairly easy to deal damage to, so you can try and shoot your way through the Tyranid team. Warhammer 40k Kill Team. If I were to remix this list a bit, it'd come out like so: Leader: Tyranid Warrior; Boneswords, Deathspitter; Flesh Hooks; Adrenal Glands, Heavy: Tyranid Warrior Gunner; Boneswords, Venom Cannon, Flesh Hooks, Combat: Genestealer; Acid Maw, Rending Claws, Scything Talons; Toxin Sacs. Tyranids have access to the Hive Mind Discipline, which has 3 powers. Each member of your Kill Team is obscured so long as they don’t advance/charge, and your opponent suffers a -2 penalty to hit on all their shooting attacks due to their Chameleonic Skin. Those are pretty solid but at 7 points they make an already very expensive model even more costly. Thanks guys. If you’re playing at 100 points, then four Lictors is your entire list. Leader + Specialists + .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} The devourer is a huge upgrade on their firepower but at +3 points per model, it’s almost never going to be worth nearly doubling their cost for a unit as squishy as they are. Arena is a completetly different game in Kill Team. I will always add them in afterwards if I have spare points. Having a Veteran specialist Ravener is super clutch in that: 1. So an interesting statistic to look at here is that of the very few top 100 ITC players that played Tyranids/Forces of the Hive Mind at the event, they boasted a 75% win rate, which is easily skewed data since we are talking just a couple of players, but it still shows that Tyranids can absolutely win games in the hands of a savvy general. Do you fantasize about devouring whole worlds? You can skip this one. The Hive Fleet Adaptations are all pretty good, though most focus on melee combat. ._1zyZUfB30L-DDI98CCLJlQ{border:1px solid transparent;display:block;padding:0 16px;width:100%;border:1px solid var(--newCommunityTheme-body);border-radius:4px;box-sizing:border-box}._1zyZUfB30L-DDI98CCLJlQ:hover{background-color:var(--newCommunityTheme-primaryButtonTintedEighty)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:hover{color:var(--newCommunityTheme-bodyText);fill:var(--newCommunityTheme-bodyText)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active{background-color:var(--newCommunityTheme-primaryButtonShadedEighty)}._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{background-color:var(--newCommunityTheme-primaryButtonTintedFifty);color:rgba(var(--newCommunityTheme-bodyText),.5);fill:rgba(var(--newCommunityTheme-bodyText),.5);cursor:not-allowed}._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ:hover,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{border:1px solid var(--newCommunityTheme-body)}._1O2i-ToERP3a0i4GSL0QwU,._1uBzAtenMgErKev3G7oXru{display:block;fill:var(--newCommunityTheme-body);height:22px;width:22px}._1O2i-ToERP3a0i4GSL0QwU._2ilDLNSvkCHD3Cs9duy9Q_,._1uBzAtenMgErKev3G7oXru._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._2kBlhw4LJXNnk73IJcwWsT,._1kRJoT0CagEmHsFjl2VT4R{height:24px;padding:0;width:24px}._2kBlhw4LJXNnk73IJcwWsT._2ilDLNSvkCHD3Cs9duy9Q_,._1kRJoT0CagEmHsFjl2VT4R._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._3VgTjAJVNNV7jzlnwY-OFY{font-size:14px;line-height:32px;padding:0 16px}._3VgTjAJVNNV7jzlnwY-OFY,._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs{font-size:14px;line-height:32px;padding:0 16px}._2QmHYFeMADTpuXJtd36LQs,._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2QmHYFeMADTpuXJtd36LQs ._31L3r0EWsU0weoMZvEJcUA,._2QmHYFeMADTpuXJtd36LQs:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2QmHYFeMADTpuXJtd36LQs ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none}._2CLbCoThTVSANDpeJGlI6a{width:100%}._2CLbCoThTVSANDpeJGlI6a:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2CLbCoThTVSANDpeJGlI6a ._31L3r0EWsU0weoMZvEJcUA,._2CLbCoThTVSANDpeJGlI6a:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2CLbCoThTVSANDpeJGlI6a ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Hey everyone, Danny here from TFG Radio, and now that my codex reviews are done, there is still plenty to talk about when it comes to the Bugs, and the Hive Mind knows I spend probably too much time pondering them. Pastebin.com is the number one paste tool since 2002. Tyranids are one of the top competitive teams. In Arena matches, you can easily plug up hallways/doors with gaunts. You can full-on ignore Dominion, but Catalyst is solid and the Horror is OK. 125pts base force. Even when going up against enemy Commanders, its Attacks and weapons aren’t going to be enough to take out heavier targets in a single charge, leaving you with a T4 model that only has a 5+ save. ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase;display:block;padding:0 16px;width:100%} Veteran: Level 1: Grizzled, Tyranid Warrior [24pts]: Adrenal Glands [1pts], Boneswords, Deathspitter [2pts], Flesh Hooks, Toxin Sacs [1pts] . If they shoot you, they’ll probably miss. Genestealers are our true workhorse fighters, whereas Hormagaunts are disposable tactical assets. We can talk about offense/defense of this model, but really, it is more important to think of the Tyrannocyte not as a model but as a strategy to your army. Before they arrived to this galaxy, the Tyranids were probably lying dormant in intergalactic space because there was nothing there to consume (probably). ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} That, and bad rolls. The Veteran move tactic puts this model wherever you want. Likewise, one can have an Acid Maw for free, and that’s also always the right pick. C&C and suggestions are much appreciated! Press question mark to learn the rest of the keyboard shortcuts. No Hive Guard at all here, and really, it would weaken the list to have them. Unfortunately, it’s pretty bad in Commander missions where the opponent isn’t bringing a Commander. level 1. Additionally, the toxin sacs will have no effect on the venom cannon. Kill Team Meta Analysis: LVO 2020. Always remember that by playing Tyranids, you're playing the movie Aliens, and that runs both ways. Id be interested in the rosters for the teams in the OP if you have them or at least what faction these teams are designed to fight. This will let you play more aggressively. Find many great new & used options and get the best deals for 'invisible' Lictor Tyranid Warhammer 40k / Kill Team : new on sprue at the best online … 20% OFF Tyranids - Warhammer 40k - Games Workshop. The real questions are whether you should pay the 1 point per model for Toxin Sacs, which will generally get much more use with 4A Genestealers than Hormagaunts (so, yes), and whether to take Extended Carapace (0 pts), which trades the ability to re-roll charges from Swift and Deadly for a 4+ armor save. One thing to note, they have BS3+, so they are your most accurate shooting model. The Deathspitter is a very strong upgrade for 2 points. Genestealers are the most efficient unit Tyranids have for putting raw offensive strength on the battlefield. In my view, Termagants aren't worth taking under most circumstances. The actual lists constructed ought to respond to both the scenario and the opponent. This is very helpful in Commander games, particularly if you’re bringing the Tyranid Prime, which tends to be a little less resilient than the Broodlord. Never . Here we are, Tyranid Kill Team 'Blue Goo' (I need a better name) scuttling through the air vents and walkways of a space hulk. You could also think of them as a kind of command point conservation device; specialists and elite units are worthy of command point expenditure, but nothing Hormagaunts do require the use of tactic abilities, so a list that runs a decent Hormagaunt screen is free to save those command points for more deadly and relevant fighters. It's got more range, more strength, and more AP over the Devourer. Your combat specialist Warrior, in a strange inversion, lacks the toxin sacs that are perfect for the specialisation. Start or expand your collection. Starting off at a cheap 4 points each, they can be upgraded with two different options of 1 point wargear: Adrenal Glands and/or Toxin Sacs. Comment. They’re pretty nasty in combat, where you can give them Crushing claws, which are functionally power fists (Sx2, AP-3, D3 damage and giving you -1 to hit). A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. Deathleaper also doesn’t have Synapse. Tyranids got a second set of faction Tactics in their “The Writhing Shadow” boxed set, which featured a squad of genestealers. Smaller Tyranid beasts developed for close combat, Hormagaunts can quickly close in on their prey before slicing them apart with their scything talons. List Configuration: Matched Play: Kill Team, Tyranid Warrior Gunner [25pts]: Boneswords, Flesh Hooks, Toxin Sacs [1pts], Venom Cannon [4pts] . Started by i_reckon , 27 Oct 2020 jormungandr, tyranids, list, 750 : 1 reply 110 views; XeonDragon 02 Nov 2020 Jormungandr Buildup 500-2k Started by Alcyon , 01 Jul 2020 : 0 replies ... 1st Tyranid List and where to go next Started by MarcB , 16 Jul 2019 : 1 reply After six shots of Flesh Hooks, if they’re still alive then your Lictor enters the Fight Phase where it’s even more lethal. With this list, however, and opponent must choose whether to focus on killing the leader or the speedy veteran Lictor or the brutal combat Genestealer or the mobile venom cannon Warrior. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} I will often only take 1-2 genestealers in my lists, just to get these upgrades. In addition to everything else, Genestealers give you the team’s cheapest LEADER specialist option, at 11 points per model. 0. The first recorded contact between the Imperium and the Tyranids places their appearance in the Eastern Fringes of the galaxy in 745.M41. This is especially convenient due to the relatively low points cost of the Prime and the unfortunate fact that the Broodlord's point cost renders them somewhat impractical. A great way to kick off your Tyranids kill team is with a set of Genestealers – thematically, these vanguard organisms are designed for kill team-style operations. Generally though, I agree that Hormagaunts are usually the better choice. When you watch Starship Troopers, do you root for the bugs? Due to how squishy your gaunts are, typically you want to swarm objectives (trying to stay more than 2″ away to prevent extra shot targets.) And at 50 points for his level 1 variant, he’s the cheapest of the Tyranids Commander options. The 3rd place Tyranid list at the Brisbane GT works a lot off this concept with 150+ models and all the kill built into one GSC rocksaw bomb and 4 Broodlord/Patriarchs with Old One Eye, so 5 really killy characters that can be screened by the horde. I've made these devourer Termagants work, and they do have some advantages. And generally the answer to that is dependent on whether or not you’re playing with the Hive Fleet Behemoth adaptation and getting the ability elsewhere. In your list, the absolute priority was always going to be the venom cannon Warrior leader, since they could remove command point generation and the team's most powerful weapon in one kill. If it's a choice of a vanilla genestealer and 2-3 more gants/gaunts, and I will usually take the gants/gaunts. Overall, I think there's one very convenient and straightforward roster that has a lot of power potential and a minimum of wasted models (if any): This conforms precisely to the boxes one can purchase, wastes no models, and allows for diverse list constructions. It can also be reasonable to use 'Tactical Re-roll' on their armour saves, as re-rolling a 4+ save provides a 75% probability of success. Tyranids models automatically pass Nerve tests while within 12″ of any friendly models with this ability. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Despite this, they had sentinel organisms, looking constantly for any sign of life in distant galaxies. Toxin sacs are a great upgrade option here as they impose an additional point of damage on the same trigger as the rending claws, so they're worth heavy consideration. Warriors, while fairly solid at 20 point with free upgrades, there are a few upgrades worth mentioning. The stock SYANPSE bugs of the Tyranids kill team and solid all-rounders. Keep in mind that warriors only have BS of 4+ though. It can add defensively to your army or increase your alpha-strike. If you are running a Tyranid Prime commander, it can greatly help Tyranid shooting. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} They come with two pairs of Scything talons and 4 attacks base, which makes them solid blenders before changing weapons but tragically, no real ability to capitalize on this with toxin sacs. 2 pyrovores (specialists) and 11 rippers (1 is a specialist). My plan is: Leader with venom sacs, scything talons, and extended carapace, Veteran with venom sacs, scything talons, and flesh hooks, Scout with venom sacs, scything talons, and venom maw, 2x Genestealer with venom sacs, and scything talons, 2x Genestealer with venom sacs, scything talons, and extended carapace. Note that Tyrant Guard aren’t SYNAPSE creatures; in fact they have Instinctive Behaviour and will want a little support from Tyranid Warriors or a Commander to ensure they’re not forced to charge the closest model. Starting point for nids but I'm not going to expand until after the genestealers are all painted and fielded. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:active,._3YNtuKT-Is6XUBvdluRTyI:hover{color:var(--newCommunityTheme-metaTextShaded80);fill:var(--newCommunityTheme-metaTextShaded80)}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{color:var(--newCommunityTheme-metaTextAlpha50);cursor:not-allowed;fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO{display:inline-block}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Pastebin is a website where you can store text online for a set period of time. Select Post; ... but as I’ve been away from nids for a while I wanted to get some advice on how any kill team players have found to build a list. Given that they only get two attacks, hitting on 4+ with no AP, you’re fairly unlikely to see Toxin Sacs have a large impact in a game unless you are running a Hormagaunt-heavy list. I'm going to be GMing a narrative Kill Team campaign and one of the players is probably going to be playing Tyranids, and I wanted some sensible goals for his strike force of bugs stranded on a world. I can't recommend them for most lists in good faith, but they might be worth consideration in lists with minimal investment in the more expensive Tyranid units. TAC kill team lists are not very useful because you get to customize your kill team based on your opponents faction.